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Traveller



GREAT LINKS

Subsector Generator

The Official Traveller Map

a grid map for ship design

Traveller Wiki

Adventures

A roleplay page

Background and Intro to the Traveller Universe

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Note - these links and pages are meant for my personal use and play aids

Full books should be acquired as they will IMMENSELY aid in play

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We play classic Traveller ... but, as with most of our roleplays, some house rules.

It uses 2d6 with success target numbers.
To the roll of 2d6 is added skill level and modifiers.

Attributes 		Attribute Modifiers 

Strength		2d6 
Dexterity		2-3	-2
Endurance		4-5	-1
Intelligence		6-8	n/a
Education		9-10	+1
Social			11-12	+2
Psionics		13-14	+3		
Charisma		15	+4 
			 

Note - we automatically allow survival/promotion/commission
Normally characters get 5 skills for the first term and 2-3
for each additional term

After beginning play, we assign 10-100 experience points per
encounter, 20-200 per system explored (not just scanned), and
50-250 per adventure completed

Characters are considered "freelance" class after beginning play
and get 2 skills per level advanced.  The skills to be gained must 
be trained or practiced for during play.

Terms completed during character generation take 48 months (4 years)
Terms completed in play take months

Experience table 

Terms/	Experience 
Level   Range

1       0	-      1000
2	1001	-      3000
3	3001	-      6000
4	6001	-      10 000
5	10 001	-      15 000
6	15 001	-      21 000
7	21 001	-      28 000

Note: Player characters in Traveller have access to better medicines and 
high tech hormone treatments at inexpensive cost.  

Aging effects do not occur until after age 55

Notes : 

Intelligence and Education affect the number of skills, they do not modify
 the dice rolls

Dexterity is added to initiative, not the dice roll to hit

Likewise strength adds to melee damage and carrying ability, not the 
 melee to hit roll

Health is Strength + Endurance + Dexterity + 4 points per level/term



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		Basic Traveler Character Sheet

Character Name :____________________________	
Career/Careers :____________________________	Terms (Levels) : _______
Freelancer :	Months  _______			F/L Levels     : _______
						Total Level    : _______	

Physical Age : ____ years ____months    Notations :	_______________________
Race :		___________________	Homeworld : 	_______________________	
Location : 	___________________	World Profile : _______________________
				

Attributes
		Rating	Code	Adjustment	Int & Educ Skill Adjustment :	
Strength	____	___	__ _____	Int _____ + Educ _____ = _____
Dexterity	____	___	__ _____
Endurance	____	___	__ _____	Psionics Attribute     = _____
Intelligence	____	___	__ _____	Abilties : ___________________
Education	____	___	__ _____	______________________________
Social		____	___	__ _____	______________________________
Charisma	____	___	__ _____	Trained ? :  Y / N

Health :	_______

Service History :

	Service		 Comm.  Promo.  Months	  Skills  Skills Acquired	
Term 1	_______________	  _____ _____   48  	: _____	  ______________________
Term 2	_______________	  _____ _____   _____ 	: _____	  ______________________
Term 3	_______________	  _____ _____   _____ 	: _____	  ______________________
Term 4	_______________	  _____ _____   _____ 	: _____	  ______________________
Term 5	_______________	  _____ _____   _____ 	: _____	  ______________________
Term 6	_______________	  _____ _____   _____ 	: _____	  ______________________
Term 7	_______________	  _____ _____   _____ 	: _____	  ______________________

Character Creation Muster Benefits : ___________________________________________

Skills gained for high Int / Educ : ___________________________________________


Skills  :
Personal/Combat		Shipboard		Other
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____
_________________ ____	_________________ ____	_________________ ____


Armor 	:	__________________	Points : ________   Value : _____

Weapons :	Type	   DAMAGE      Close  Med   Long  V-Long     Ammo     Recoil
______________	________   _________   ____   ____  ____  ______     _____    ____
______________	________   _________   ____   ____  ____  ______     _____    ____
______________	________   _________   ____   ____  ____  ______     _____    ____

Credits :	______		Travelers Aid :  Y / N

Gear :			____________________	____________________
____________________	____________________	____________________
____________________	____________________	____________________
____________________	____________________	____________________
____________________	____________________	____________________



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SHIPS



SHIP BUILDING HOUSE RULES

Scout Ship 1
Scout Ship 2
Corsair 400 ton
Manta Raider
Manta Freighter
Yacht
Freetrader
Cruise Ship

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Known Space

Traveller Hex Map

We added a base temperature attribute - independent of the others (2d6)

We currently are exploring the sector which is 2 sectors to the right of the Spinward Marches.

We are not using canon maps, but rather using the random generator (linked above)

and exploring the sector planet by planet